Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Games Esotericists Play

by Midnight Freemason Guest Contributor
By C. R. Dunning, Jr.


At the core of esotericism is the inner work of (1) penetrating deeply into the mysteries of our existence, (2) making changes in consciousness to directly engage the energies and principles of those mysteries within ourselves, and thereby (3) facilitating the transformation of our being. Around that core are many things that beckon for our attention, time, and energy. All of those things – whether objects, ideas, or activities – have some potential to facilitate experiences at the core of esotericism, but they can also become distractions and diversions from it. One way to understand such distractions and diversions is in the language of kids’ games. If you’re like me, you’ll at least see some glimpses of yourself in this list. You may also see ways these games intersect and reinforce each other.

Dress-Up: The regalia, rituals, roles, and titles of esoteric systems and traditions can all be profoundly meaningful and useful. However, they can also become the focus of a game in which the pretense of performing great and important things becomes a substitute for actually doing them in real life. During such games, a group or individual might even go through the motions of practical inner work, such as an invocation or guided meditation, but there is little to no real shift in consciousness, or there is a lack of follow-through with inner work outside the event itself.

Tea Party: Many of us find great joy in social gatherings with esoteric atmospheres and themes. We can gather with kindred spirits, tell stories, sing, poke fun, laugh, share our latest quandaries and discoveries, and enjoy the good feelings and other benefits of relaxation, belonging, and togetherness. Even so, like Dress-Up, this kind of activity becomes more a game than a real benefit when it serves as a substitute for, or even a barrier to, our inner work rather than a source of motivation, encouragement, and support for actually doing it.

Connect the Dots: Every esotericist knows it can be helpful to study different systems, schools, traditions, authorities, and other sources of information. Our comparisons and contrasts often reveal possibilities of understanding we might have otherwise missed, give us a greater appreciation of the bigger picture of things, and can produce temporary feelings of accomplishment and satisfaction. Yet this practice turns into a game as we addictively pursue those feelings, sacrificing more and more time that might have been spent in more productive inner work. It can also become a game of trivia when we begin relishing the acquisition of names, dates, events, and other details that we can recall and toss out at a moment’s notice.

Treasure Hunt: The process of initiation and transformation is very much a process of discovery, and frequently of things that are not easy to come by. A poor reflection of that process is the game of eagerly searching for that next obscure, rare, or highly guarded bit of information, ceremonial experience, meditation, or breathing technique. This is often done with hopes that the next find will somehow magically facilitate a significant realization, awakening, or illumination. But the game of Treasure Hunt becomes most apparent when one realizes that chasing after such things takes precedence over consistently making use of readily available time for inner work.

House of Cards
: Keeping and displaying physical tokens and instruments of esotericism can provide inspiring reminders of one’s commitments and aids to actual practice. On the other hand, the accumulation of ceremonial paraphernalia, jewelry, relics, mementos, documents, books, artwork, and so forth, is the House of Cards game when these things are primarily used to support one’s self-image as an esotericist, or when the actual practice of inner work cannot be done in their absence.

Hide and Seek
: Many esoteric traditions and teachers speak of the importance of practicing silence, discretion, and humility with regard to one’s inner work and other esoteric activities. The game of Hide and Seek manifests when we adopt attitudes and behaviors of circumspection, reserve, and aloofness in order to give the appearance of knowing and participating in esoteric things.

Why do we play such games?

One possibility is simply failing to recognize that the core of esotericism is the inner work of initiation and transformation. The portrayal of esotericism in popular media can easily give the impression that these games are esotericism. Even self-proclaimed esotericists may unknowingly assume this field is just a more exotic and intriguing form of social and intellectual engagement, and that terms like “inner work,” “initiation,” and “transformation” are just intriguing ways of talking about acquiring a peculiar category of concepts and social status.

There are deeper and more complex reasons for these games, and they are rooted in the fact that the prospect of transformation is inherently threatening to the ego, our personal self, how we know ourselves as unique human beings in this world. Hand in hand with the bright elevating symbolism of awakening, rebirth, peace, and joy, the dark specters of great tests, trials, and death are universally present in esoteric lore. And beneath our superficial thoughts of esotericism lurk powerful questions about who or what we really are, who or what we might become, and how transformation might shake up our lives and relationships. So, while our egos may be very attracted to grandiose visions and the pomp and circumstance of esotericism, there are also deep fears, often hidden from our conscious awareness, of the unknown challenges, demands, and losses we may face in true initiation and transformation.

Understandably, we may not feel up to the task, but our moth-like souls are still drawn to the esoteric light. We might, therefore, use these games to acquire what seem the next best things, which are the trappings, language, and imagery of esotericism, or the facades of initiation and transformation. Even when we recognize the essentialness of inner work, we may use these pastimes to distract and divert ourselves from it, semi-consciously creating the excuse of being too busy with all the other activities of esotericism. Furthermore, we can find opportunities to actually build up our egos through the games of esotericism, taking pride in the exercise of our intellects and comfort in the development of belonging and prestige within esoteric social groups. These positive strokes may reinforce our avoidance of the inner work, and to some degree, we may even convince ourselves that we really are undergoing transformation, when in fact there is more make-believe happening than anything else.

Finally, I’d like to say that catching oneself in these games is no justification for shame, guilt, or self-flagellation; those things can also become games. We’re all human, and we’re programmed, even hardwired, to protect and preserve our egos. Additionally, all of us carry insecurities, existential anxiety, and emotional vulnerability, even when we’re from the most loving and stable backgrounds. And, whatever our reasons might be, including simply being content with the fellowship, fun, and fascination of esotericism, there is no condemnation for choosing not to engage the inner work of initiation and transformation. It can be challenging enough to be honest with ourselves about what we really believe, what we really want, and what we really are or are not willing to do to get it. If the bright light at the core of esotericism is what really draws you, then perhaps you’re ready to stop some of the games and fly closer to the flame of transformation.

~CRD


Brother Chuck Dunning
is an advocate, facilitator, trainer, and consultant in contemplative practice, with more than 30 years in the professional fields of higher education and mental health, as well as in Masonry and other currents in the Western esoteric traditions. He has authored Contemplative Masonry: Basic Applications of Mindfulness, Meditation, and Imagery for the Craft (2016), and The Contemplative Lodge: A Manual for Masons Doing Inner Work Together (coming in 2020), and was a contributing author in The Art and Science of Initiation (2019). Chuck has articles published in several Masonic journals and websites, is a nationally recognized speaker and trainer on the Masonic Educational circuit, and has been interviewed for numerous periodicals and podcasts. In 2019, the College of Freemasonry in Rochester, New York presented him with the Thomas W. Jackson Masonic Education Award for Fraternal Leadership in Masonic Research and Esoteric Study. In 2018, the Southern California Research Lodge recognized him as being among the Top Ten Esoteric Masonic Authors. Chuck is the founding Superintendent of the Academy of Reflection, which is a chartered organization for Scottish Rite Masons wanting to integrate contemplative practice with their Masonic experience. He is also a Full Member of the Texas Lodge of Research. You can contact Chuck via his webpage: https://chuckdunning.com/.

Games in the Lodge

By Midnight Freemason Contributor
WB Gregory J. Knott


At a recent estate sale in my hometown, I acquired some items that were from the former St. Joseph Knights of Pythias (KP) lodge. This lodge closed at least 35 years ago and I didn’t know much about it. But in researching local history over the years, I know that many of the prominent citizens in our town were members and that it was quite an active organization.

The items I acquired, were not priceless pieces of KP history, but they were various pieces from some games. A cribbage scoring blank, a couple of dominoes, an inkwell bottle and a shuffle board puck. Similarly, when members of Homer Lodge No. 199 were cleaning out the attic, we found playing cards, poker chips and other games.

Like the items I acquired from the KP lodge, the items we found in the attic have no real monetary value, but do provide a real insight into the activities within the lodge itself from days gone by.

Growing up, we played all kinds of board games, card games including euchre, dominoes, etc. Most of the hours playing, were with my grandparents and others of the World War 2 generation. It was a great way to connect with each other and spend time.

I can imagine the brethren of the KP lodge, Homer Masonic Lodge and countless others across the nation also spent time together playing these games. This of course, was a time before social media and many other distractions that we use to fill time today, in our modern society.

These brethren were growing their brotherhood, by spending time together, without the need of a meeting or ritual. Just an informal setting, probably in the dining room, engaging in fun, and conversation. Doesn’t it sound relaxing?

At a future meeting, I am going to suggest that we have a game night. We can bring our favorite board games, dominoes or just a deck of cards. Invite family and friends. What a great opportunity to introduce a potential new member to the lodge, have an activity with our family, and build the bonds of friendship closer with one another.

Want to play?

~GJK

WB Gregory J. Knott is the Past Master of St. Joseph Lodge No. 970 in St. Joseph (IL) and a plural member of Ogden Lodge No. 754 (IL), Homer Lodge No. 199 (IL) and Naval Lodge No. 4 in Washington, DC. He’s a member of the Scottish Rite, the York Rite, Eastern Star and is the Charter Secretary of the Illini High Twelve Club No. 768 in Champaign-Urbana. He is also a member of ANSAR Shrine (IL) and the Eastern Illinois Council No. 356 Allied Masonic Degrees. Greg serves on the Board of Directors of The Masonic Society and is a member of the Scottish Rite Research Society and The Philathes Society. Greg is very involved in Boy Scouts—an Eagle Scout himself, he is a member of the National Association of Masonic Scouters. You can contact him at gknott63@gmail.com